Bloodlines of Prima is a FPS RPG set in a cosmic prison with elemental abilities and server wide progression.

Starting as a mere pleb, players help maintain the prison, gather amazing tools, and forge their own destiny. Rended from your planet by Prima’s will, your role is to now maintain peace between the Elemental warlords while keeping the Old One sealed inside Prima’s dark core.

We simply hope to invoke the feelings and gameplay of Halo 2, Classic World of Warcraft, Rust and DayZ. Set in a dark fantasy survival world with at least 100 players per server. It’s been a tricky game to explain.

Gain experience from killing enemies, harvesting items, completing quests, clearing dungeons and transmuting items. Once you gain enough experience your Bloodline level increases, which gives you a point to spend.

These points are permanent. Even if you die and lose your current character, you respawn still benefiting from the points you’ve already invested.

The transmute system allows you to manage the stats and equipment of your character without relying strictly on enemies dropping the specific items you want. For example, transmute a helmet and a gemstone together and your helmet will be upgraded! You can also create consumable items from items that you loot from enemies or collect in the environment.

Place any two items in the Materia and Animus slots, hover over the fuse button to preview the result of the transmutation. The possibilities are endless.

There are many dungeons scattered throughout the world and more are in development. Dungeons are not instanced and have no limit on the amount of players than can be inside at any time. Some dungeons can be cleared with a small group of players, but others are much more difficult and require a large raid group. The quality of loot dropped correlates with the difficulty of the dungeon.

In Bloodlines of Prima, you have to manage your character carefully to ensure your survival.

You have a limited energy supply that regenerates slowly over time. Your health bar represents how much damage from an enemy you can withstand before dying. You can replenish this by finding a healing crystal or transmuting health potions to refill your health. Your character also has hunger and thirst to manage as well. These bars deplete over time and require consumables to replenish.

When you die you drop everything in your inventory, including the gear you were using. You respawn as a fresh member of your Bloodline, still benefiting from the bloodline points you’ve previously spent and the items you’ve stored in your bank. If your new character can make it to the place you died fast enough, you can reclaim your dropped loot. However, it disappears from the world after a period of time if not collected by you or someone nearby.

Every stat point matters. There are no throwaway stats. If you get a gear upgrade, you will notice a difference as you continue to play.

  • Agility: For every point of agility, wind abilities gain 4 damage, projectile speed increased, player speed increased.
  • Strength: For every point of strength, earth abilities gain 4 damage, total health gains 10, total food gains 2.
  • Rebound: For every point of rebound, nature abilities gain 4 damage, abilities come off cooldown faster.
  • Focus: For every point of focus, water abilities gain 4 damage, abilities cost less, total water gain of 2.
  • Confidence: For every point of confidence, lightning abilities gain 4 damage, abilities travel farther distances.
  • Prowess: For every point of prowess, fire abilities gain 4 damage, total energy gain of 20.

There are always goals that the every player on the server can work towards at any given time. Whether its collecting materials to assist in expanding parts of the town, establishing new bases or summoning a giant world boss, there are always goals for everyone to cooperate together and achieve.

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